Showing posts with label ds. Show all posts
Showing posts with label ds. Show all posts

27 August 2010

Review: Picross 3D

I really enjoyed playing the 2D version of this when it came out. I picked it up as a bargain knowing little about it and didn't play it for a while then got really hooked. Not only that but I also got my wife hooked on it. So when the news of a version in 3D filtered out, being that I work in 3D as well, I was very pleased.

I bought this new version as soon as it was available in France. I was pleased to see the four slots for players but the stylus-only navigation was a bit slow. Playing the games themselves was fine - you have to chip away at a large block gradually revealing the shape concealed within using logic and deduction. Since you only have five chances, you cannot simply guess at whether a block can be destroyed or not.

Rather than the patterning given in the 2D version, where a column would be headed by a sequence of numbers (3, 2, 5, 5) and you would have to determine where the spaces lay, with Picross 3D you are only given one digit on a side of a block and that digit carries through the row, column or side. There are two exceptions. Numbers in circles represent not a solid block of the number shown but split into two not necessarily equal halves. Numbers in squares mean that the group is split into at least three sections. Now for a 2 in a circle or a 3 in a square this is simple enough - you know that the blocks on either side of a block you have selected cannot be used, so they can be destroyed. It gets more complicated when you have larger numbers in circles or squares and usually you find them by process of elimination - once you have cleared the single section blocks they become more obvious.

Sometimes you can recognise the object you are slowly revealing and you can chip away knowing that the object is symmetrical, but in the later levels the objects cannot be counted on for their symmetry. Often times in later levels you have no inkling of what you are trying to uncover so only brute force can reveal it. Obviously, in later levels where the puzzles can consist of as many as 1,000 blocks you are going to need to be able to navigate in rows and columns in the interior of the block to uncover your object and a red and blue slider will help you narrow down the sides, but there is no third slider to go from top to bottom.

The game is very addictive, like its predecessor, but it feels like more of a grind - you spend ages robotically using the sliders to go through the block picking off individual blocks or marking them up and sometimes it just feels like a slog - it doesn't stop you from playing hence the addictive bit, but the other downfall is that the progression is very stepped - the order hasn't been arranged carefully enough to give you a real sense of achievement, some of the puzzles on the very last level feel easier than ones two levels down. Of course, it may just be that by the end you are such a Picross expert that the levels just "feel" easier, but that still shouldn't be the case. Also, I had completed two levels of the tutorial right at the start of the game and it said "congrats, the easy puzzles are now open", so I went and did those, then the Normal ones and then the hard and yet although I had competed the game, there were some puzzle collections that were incomplete and I was at 344 puzzles when the box said "over 350 puzzles" and I wasn't sure why. Upon revisiting the Tutorial section after attempting to tease out the remaining puzzles from the game's Random Puzzle function, I found that there are in fact additional levels to the Tutorial section and a total of 369 puzzles to play.

If you have finished the game, it's still not over since you can build your own puzzles with the included editor or go for some downloadable content in the form of additional puzzles from Nintendo or other players and challenges online (I haven't tried those although I have reduced my router to having no security for WiFi for the time it takes to download a new batch of puzzles before putting the WPA2 PSK-TKIP walls back up).

I've written a lot of words for a game that left me less satisfied than the 2D original. It's still a very addictive game but I guess I wanted more from it - not more puzzles, but more challenge. 3/5

PS. There is a website where you can try bits and bobs and see a trailer for the game

7 July 2009

Downloadable DS demos on the Wii




Just a very quick one here. Did you know that you can download demos of games to your DS from your Wii (if you have both of course)? On the Wii you need the Nintendo channel. You go into it and choose the "Our Titles" item from the top of the screen once you have the list of videos. Now choose the bottom item from the list "Downloadable DS content" and you will see a whole bunch of downloadable stuff. You just need to make sure your DS is on, and in Download Play and the Wii will start sending the file once it has it. I just played Ninjatown on it, which is a cutesy RTS game with DS elements.

The only downside on the DSi is that the download is not permanent in the way software from the DSiStore is.

PS. We have a DSi and a DSLite here in the house, and the Wii is set to WPA for wi-fi (and so is the DSi) but the DS Lite had no problem downloading...

PPS. Please excuse the execrable page layout. Making tables in Blogger isn't fun in a hurry with the stupid size of the edit window, having to do it in HTML and so on. Also, the text in the pics is obviously in French - no choice since we live in France even though the rest of the Wii is in English - but the locations of the buttons to hit will still be the same.

6 May 2009

Review: acekard 2i



The acekard 2i is a card for running homebrew DS software. It sits in the slot where you'd normally put your game of choice and can be used quite successfully to run dodgy copies of games as it turns out, but my main reason for getting it was to get reading material on my DSi. The acekard 2i I bought came with a 4GB microSD card and a USB adaptor for same to enable reading/writing on the PC. I bought it from the UK to take advantage of the strong Euro and so it cost about 25€ instead of the 35€ asked for locally. In the thrill of getting it I also downloaded some pirated games; Colors; Lemmings and the DSReader software.

Pirated games
Obviously, the main reason these cards are decried as pirates' playthings is the ability to put multiple games on the memory card, so let's get this pernicious aspect out of the way first. I wanted to see just how easy it was. A search of Google later and I had Sonic Rush, a game I didn't own, on there. Because I put Sonic Rush on there and played it, it meant I went out and bought an original copy of the game within a day (above all for Finn since it's just too fast for these tired old synapses), and thus ended my experimentation with dodgy software.

Colors
This is a natural paint package that uses the pressure sensitivity of the DS' lower screen in order to paint images. You can save your progress as an animation with some amazing results having been uploaded to the Colors site, like this astonishingly-lifelike polar bear and cub. The controls are intuitive, I just wish I was more artistic to be able to profit better from it.

Lemmings
Yes, this is exactly the Amiga classic. There are a couple of rejigs to suit the smaller screen real estate available to the DS, namely a zoom in function that allows you to get up close and personal, but otheriwse this is the complete Lemmings and the Oh no more Lemmings add-on level pack.

DSReader
This is the only homebrew reader I could get to work nicely. It only works with standard US-ASCII text files, doesn't give a page number or progress bar for where you are in the book and doesn't support more advanced page layout, such as provided in the XML-based ePub format. That said, it displays across both screens (holding the DS as though you were playing a game, rather than a book), supports size-adjustable, anti-aliased TTF fonts, can invert the screen and keeps track of up to three bookmarks per book. I tried several other ebook readers - namely the ascii text reader built-in in the acekard OS (didn't handle para breaks as nicely as DSReader, not anti-alised, but on the plus side screen orientation is user-definable), ReadMore (Bjorn Geisler's stalled alpha version doesn't support screen interaction on the DSi), DSLibris is defunct seemingly and I didn't like the look of TextReader. I really wish I could code, or knew someone who worked for Nintendo so I could propose a legitimate DS cartridge, with a microSD slot in it, like the acekard and a kick-ass ebook reader. The DS would kick seven bells out of Kindle, etc. and ebooks could be sold on the DSi store in additon to the MicroSD card being readable elsewhere. The reader would need to cope with a variety of ebook formats since there isn't a settled standard yet (apart from maybe ePub) and support page orientation, Unicode, font anti-aliasing, etc.

Other
As I posted in a previous rant, the DS is ripe for more useful software than just games. As Colors shows, the possibility to be creative doesn't depend on a large screen and Windows or OS X. Even Nintendo's own sound tool, while gimmicky, encourages the creative side of users. I did try a couple of other apps. DSOrganize, while promising also suffers from the same inability to use the touchscreen on the DSi, Moonshell seemingly didn't offer anything over and above what the acekard OS could do since it wouldn't play the dpg movie I converted and while DSVideo might have worked I balked at using 2GB on the card to store a paltry 90min movie in 256x192 resolution!

I've since found other software, but I cannot access my MicroSD card on the PC for some reason. While it still works fine on the DS and I am in the middle of a couple of books I shan't reformat the thing to see if that cures the ailment, otherwise I will be stuck with what I have forevermore (or until I buy a new memory card - isn't it amazing how cheap and tiny MicroSD cards are?!)

Since this is a review, it needs a score. If only I was a coder I would happily give this 5/5, but since I am but a n00b and have to wait for others to give me what I want, it has to just be 4/5. That said, if you are a coder, please get one and get in touch so we can make beautiful ebook reading together? And if you want to use your DS for more than just Mario in all his guises and you want some of this get the acekard 2i, get it now. Now, can I get back to reading Crime and Punishment please?

28 April 2009

Utility software for the DSi would be good

Nintendo could really make the DSi a useful tool as well as just a games machine. If they opened the SDK to third parties free of charge we could get:

  • Wi-fi finders
  • QR code readers
  • Calculators
  • PIM tools
  • ebook reader supporting ePub format

All these things would make it far more useful. Nintendo could open up a kind of DSiWare shop where these things were sold (hey, hang on, they already have one! ;)) and given Nintendo's desire for control they would presumably have to vet every entry, but having said that there's already a small but thriving homebrew community for the console that could be tapped. This would be an enormous boon to the little console and see its use other than just for games. The screen is fairly low resolution, but given what has already been achieved I don't see this as a problem, people just need to think around it. Just think, if there were an "official" DGP Player (Nintendo's DS video format) then there could be sales of movies (in YA format) on the DS shop too, perfect for cartoons and the like for little Johnny in the back of the car given the DS' long battery life. Everything just needs to play from the SD card, to ease up space on the main machine. Best of all, this would get away from the shadowy world that is homebrew currently, relying on third party "dodgy" add-ons like the acekard 2i I have that could potentially be used for warez. Please, please, do it Ninty!

24 April 2009

Review: Picross

Picross? Pic-crack more like. This is a very simple game, a bit like the old logic problems, but reduced to even simpler aims. There was a game on the GameBoy Advance called Mario's Picross originally, and this is a DS version with all the abilities that the DS brings. In smaller puzzles, like the starter 5x5 grids, or the basic 10x10 grids, the puzzle is presented in its entirety on the lower screen, where you mark boxes with squares or crosses in order to bhuild a pixelised picture of something. In the later levels, grids are 15x15, 20x20 or even 25x20 on the last level and at that point, the ability to either put down a square or cross is joined by a scroll function and a zoom function to grant you an oversight of the entire puzzle, like the top screen (not something I use often). In normal mode you are increasingly penalised when you make a mistake - with your first mistake two minutes are added to your total time, then four, then eight and eight and eight and so on. If you go over an hour you have failed. With free mode you get no penalties, but also no help - you have to keep rearranging your pieces until you solve the puzzle. This was a game I got from the supermarket because it was on offer cheap. I also got it to try and get Fona playing a little on the DS. It didn't take for a couple of months, but now she loves it.

This may be simple, but like the best puzzle games it doesn't need to be any more complex to keep you engaged, sometimes for hours at a time. Best of all, if you wish to try it for yourself, you don't need a DS or to spend money. While looking for images to pepper this review with I found a site called wiipicross where you can play the games for yourself. Try it, but don't blame me if you become less productive... 5/5

11 April 2009

Review: Nintendo DSi




Just trying to write a post on the blog from the DS itself. Obviously, typing isn't much fun, and although the DS has a camera I don't know if there's a way to upload a pic.

There is handwriting recognition but it is very slow although it does recognise 'natural' writing, rather than using glyphs like the Palm. Too tiring to continue...




Okay, so carrying on on the more normal format of the PC. Onto generalities first.

Build
The new DSi is not as high, slightly wider and the same depth as the DS Lite and rather than the lacquered finish of its predecessor the DSi is matt black (or white, if you're a girl). The power button has been moved to the left side of the screen inside the clamshell, and the volume slider that was mounted on the front of the DS Lite is on the left side of the console. The power supply socket is different to the DS Lite's and it also won't get into your DS Lite case. I never used the Gameboy Advance slot in the front of the DS Lite, so I don't care that it's not on the DSi, but apparently those that like homebrew software for their DS are disappointed. The acekard 2i I just ordered apparently works just fine for this purpose (I bought it to play MP3s and read books, believe it or not).

The buttons are less raised (with the exception of the shoulder buttons that now stand proud of the console rather than being flush with the case as in the DS Lite. I'm not sure why this decision was taken as it makes the console less comfortable for these hads to hold, especially in Mario Kart. The buttons also now have an annoying micro-switch click meaning that late night gaming sessions in bed are annoyingly loud.

It is nice that you can hold down the select button and use the volume controls to raise and lower the brightness of the screen in-game, rather than having to turn the unit off to do so, and the quit hit of the power switch that returns you to the main menu is also appreciated.

Software
The DSi has an updated interface that is far more "iPhone" than the DS Lite with icons you can swish around, and has three major new additions, one of which is the main reason for buying the DSi. These are a camera (or pair of them, one inside, one out), a sound tool and a web browser (that I used to post the start of this post). The browser is the same Opera-sourced browser as the Wii has, only rejigged a bit for the smaller screen real estate of the DSi. It has a column mode to read web pages adjusted to fit onto the two screens and scrolling up through them. Overview mode by contrast uses the top screen to show the whole page in miniature with a red box on it showing the area shown on the bottom screen.

The DSi shop is like the Wii shop on that console. The first reason to go there is to get the browser (free of charge) and to claim your 1,000 DSi points to spend on other software. You cannot limit access to the DSi shop meaning that small fingers can go there and download software without your wanting to. The Parental lock only affects what games can be played on the DSi, a serious oversight in my opinion. The DSi shop also uses its own "currency" DSi points, that don't seem to be interchangeable with Wii points or DS stars, resulting in a overcomplex system.

The built-in camera and sound software means that the DSi might get used less for playing actual games than playing around and both offer some nice features. I particularly liked the face tracking in the camera software to put a moustache or glasses on a face, and the sound playback altering pitch and duration always raises lots of giggles from Finn.

Conclusion
If it hadn't been for the ability to browse the web (using a WPA2 wifi connection) and use an SD card for storage I probably wouldn't have looked twice at the DSi. The DS Lite is a fantastic little game console and hard to improve upon. The DSi is not for everyone in my opinion, if all you want to do is play games then you don't need it. With the problems with the parental controls and buttons I can't give it more than 3/5.

8 April 2009

Getting a DSi

I went into GAME today and for the first time ever, took them up on their trade-in policy that has never seemed very generous before to get a new Nintendo DSi in exchange for my old DS Lite (the one Mark bought me as it happens) and two games (since my selection is fairly widespread, one of my games wasn't accepted since it was American, and the fact that the power supply for the DSLite is UK was a no-go either). I will post a review on here once I have it, but two things have got me particularly excited by the new machine. The first is the browser. Obviously, it's on a DS! I don't expect it to be like Fx3 on my PC, but it will be handy for looking up films on IMDB or checking my mail (not replying!). It might be possible to do some posts for the blog on here with it, which interests me (although they will be by necessity fairly short). The first thing that really excites me is to do with the browser actually. Since the DSi has an SD card slot it means that I may be able to use it as my ebook reader - perhaps Mobipocket will see this as a big market and make a version for the DSi downloadable to the machine... The second big opportunity I see with it is the camera. I don't see any QR code scanner software available for it right now, but I don't doubt it will swiftly come.